- Convention held on August 24th to 26th 2000 in Japan.
- Approximately 8 (6 wired and 1 (+1)* WaveBird) prototype controllers were shown, most of them unique.
- Standard GameCube plug / Grey prototype receiver.
- Non functioning display units and two functional units.
A brand new shape that was presented at Space World 2000, featuring a more definitive version of the GameCube controller. It keeps the colour scheme of the devkit Ver.B controllers and the bean-shaped B button. It also adds a more defined shape to the Start and Z buttons.
Five different wired controller colours (Indigo, Black, Silver, Gold and Pink) were on display on the floor of the convention. Miyamoto used an earlier Grey/Clear prototype controller during the reveal of the GameCube.
A prototype of the WaveBird was also shown on the floor of the convention, and an identical, fully functional WaveBird was used during the reveal of the GameCube.
- The controllers on display did not contain any hardware, except maybe for the WaveBird, but it is unconfirmed.
- The Black GameCube controller had its C-stick broken by staff that handled the displays. It was most likely held by a plastic pin inside the shell and was broken off by a curious employee.
- The Pink GameCube controller is the only colour out of the five shown at the convention that did not see an official release.
- All five colour variants of the Space World 2000 prototype had a matching prototype GameCube console in the same display.
- They also had a clear cord sheath, unlike the black or white ones from release.
- * A strange picture of a prototype WaveBird that doesn’t match the one shown at the convention was released to the press around the time of the event. It is almost identical to the Space World 2000 wired prototypes, although it is grey, has a WaveBird logo printed on it and has no cord. It shares the same receiver prototype as the one shown at the convention, and it is unknown why it wasn’t shown.
- During the reveal of the GameCube, Miyamoto used a functional Grey/Clear earlier prototype controller to control an interactive 3D model of the controller on the big screen. See the video here.
- A working prototype of the WaveBird was also used to control a demo called “Mario 128”. See the video here (Only seen during the first few seconds).